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New In The DOJ Warehouse! November 17, 2008
Scourges of the Galaxy RPG
Every great hero needs an equally great villain as his nemesis. In a Star Hero campaign having just the right enemies for your heroes makes the campaign perfect. That's what Scourges Of The Galaxy offers you – dozens of Science Fiction villains that add even more fun to any campaign!
Jason's Note: I greatly enjoyed writing this book. Not only does it include a variety of new and unique villains, but it is also my tribute to the great scoundrels of science fiction history. Within its pages you'll find a lot of almost-familiar faces... along with many never seen anywhere before!
Here's what fans are already saying on the Hero Games website:
"...a vastly entertaining and even useful supplement… By consistently building bridges between sub-settings, Jason Walters has given me a vision of an integrated campaign… those bridges allow the campaign to shift from high politics to the underworld to unexplored space and back again."
"...very versatile and extremely usable right out of the box."
"Layout: Excellent. Artwork: Superb."
"The best part of the book when I read it were the stories. They are very fun and extremely creative. Many of the stories read differently and are very well crafted."
To learn more about this product, please visit Hero Games.
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New In The DOJ Warehouse! October 27, 2008
Fae Noir
Be a gun-slinging, magic wielding, hardboiled detective in a Roaring Twenties that never was! It’s the 1920s, and the hidden roads to Arcadia have reopened, allowing magic to return to the world. The Great War ended when the Fairly Noble Houses entered the fray and, when the dust cleared, these visitors from another dimension had acquired territory of their own! Today the world has adapted to the presence of the Fae, but it’s still being rocked by all the excitement and problems of the time.
Fae Noir makes use of an easy to understand d8 dicepool system, an extensive Skill list, and three different magic systems to create an immersive game experience you’ll never forget!
To learn more about this product, please visit Indie Press Revolution.
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New In The DOJ Warehouse! September 29, 2008
Houses of the Blooded
In this long awaited book from awarding-winning game designer John Wick, player's take the role of Vin: ruthless noblemen living in a time long forgotten by the history books. The Vin are brilliant but decadent, existing in a world where court gossip, fashion, and intrigue matter as much (if not more) than a strong sword arm or a book of spells. If you've ever longed to game in a setting where nearly every convention of Dungeons and Dragons has been turned on its head, this book is for you.
Jason's Note: If you're trying to figure out what your next Fantasy RPG purchase should be, allow me to save you a lot of trouble: this book is it. John writes in an oddly engaging and conversational style whose tone ranges from the whimsical to the bloody with surprising ease. He also manages the near impossible task of blending an original setting with an intelligent and compelling custom rule system. As a game designer I'm still trying to digest everything contained in the pages of Houses of the Blooded.
To pick up a copy go to Indy Press Revolution.
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New In The DOJ Warehouse! September 17, 2008
Book of the Destroyer
Of all the villains in the Champions Universe, the most powerful and most feared is Dr. Destroyer. Gifted with phenomenal intelligence and possessing some of the most advanced technology on Earth, he’s dedicated all of his resources to conquering the world and defeating anyone who dares to oppose him.
To pick up a copy go to Hero Games.
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New In The DOJ Warehouse! September 17, 2008
Monster Island
Located just a hundred miles from Japan is a strange and deadly island — a place where gigantic alien monsters battle one another for supremacy, evil entities search for artifacts of power, and villainous organizations scheme and collaborate. This is Monster Island, where even the boldest, strongest superheroes come face to face with enemies powerful enough to give them pause.
To pick up a copy go to Hero Games.
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New In The DOJ Warehouse! September 17, 2008
Atlantean Age
Tens of thousands of years before the modern day, Earth was a very different place: a realm where Magic took the place of Science, strange monsters walked the land, and the Dominion of Atlantis was the most powerful land in the world. The Atlantean Age is your guide to this wondrous High Fantasy setting for Fantasy Hero — to a world where characters possess awesome powers of might and magic that may make them the equal of the gods themselves!
To pick up a copy go to Hero Games.
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New In The DOJ Warehouse! August 12, 2008 The Roach Returns!
The Roach is back! This long awaited supplement to The Shab-al-Hiri Roach includes two new settings and 16 new Command/Opportunity cards. "Overlord", written by Jason Morningstar, takes place in WWII England. "Darker", written by Graham Walmsley, brings the Roach to the halls of Oxford.
Overlord
Britain, 1944: A nation beleaguered, a narrow channel away from Nazi-occupied Europe. Under methodical assault by flying bombs, her people are exhausted but defiant after five years of war. Into this maelstrom of horror and resolve, the Shab-al-Hiri Roach raises its greasy head after a twenty-five year nap...
Darker
In this scenario, the Roach is discovered in 1863 and brought to Victorian England: specifically, to Darker College in the University of Oxford. Darker is a breeding ground for the gentlemen of the British Empire: scientists, engineers, philosophers and politicians. It believes itself the champion of Empire: the place where great men are born.
You play one of these men. And you must answer a simple question: will you swallow a soul-eating telepathic insect bent on destroying the Empire?
No? Even if it will make history remember your name?
For more information, take a trip over to Indy Press Revolution.
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New In The DOJ Warehouse! August 6, 2008 3:16 Carnage Amongst The Stars RPG!
3:16 CARNAGE AMONGST THE STARS is a Science-Fiction RPG designed by award willing author Gregor Hutton (Best Friends). It features a stunning cover by Paul Bourne (a|state, Cold City, Hot War) and haunting interiors by Gregor Hutton.
Revel in kill-happy, high-octane machismo in this high-octane game as your Space Trooper characters kill bugs all across the Cosmos. They’ll advance in rank, improve their weapons, slay civilization after civilization, and find out who they are through an innovative “Flashback” mechanic.
For more information, go to Indy Press Revolution.
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New In The DOJ Warehouse! August 6, 2008 WARCOSM Indy Board Game!
The fate of the galaxy is in your hands! Lead your fleets to victory in the stars! WARCOSM is an easy-to-learn and quick-paced tabletop game that simulates fleet-based space battles using either miniatures or flat counters. Its game mechanics provide flexible tactics without overwhelming you with endless rules. This permits each player to control six, ten, or even a few dozen ships for scalable battles. Once you get the hang of the rules with the included battle scenarios, use the ship construction rules to build your own fleets. Decide how to arm your ships, the degree and types of hull protection, the power of drive systems, and whether or not to equip them with a number of other subsystems.
For more information, go to Indy Press Revolution.
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New In The DOJ Warehouse! July 31, 2008
Welcome to the fast paced world of B-Movies, where ridiculous names and outrageous concepts are the order of the day. Sit in the director's chair, invent crazy movie titles, and make your fortune! After all, who wouldn't want to see Killer Tomatoes From Outer Space vs. the Chainsaw Wielding Bikers From Hell?
Hollywood has recycled every idea a thousand times, and if they can do it why can't you?
Cut up old B-movie names, put in new ideas and see if you can sell your film to the movie moguls!
Revenge of the B-movie, a card game of creating truly horrendous film names.
To pick up a copy go to Indy Press Revolution.
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New In The Warehouse! July 31, 2008
From Contested Ground Studios, the folks who brought us a/State and Cold City, comes a dark vision of an apocalypse that never was.
In October of 1962, the Cold War went hot. But the war was not just a nuclear apocalypse. Other technologies that had been hidden from the public gaze, technologies developed in Germany during the World War Two and hidden away by Britain, France, the USA and the USSR. These technologies were twisted and esoteric, fusing science, madness and the occult together. They ripped holes in reality, created horrific monsters, drove men and women beyond sanity and laid waste to continents.
Hot War is a game about the aftermath of this horror, about survivors, factions, hidden agendas, trust and betrayal. All of this takes place in the city of London, England in the freezing winter of 1963, one year after the war. Life has been altered forever. The population is massively reduced, essential services are virtually non-existent, food and other products are subject to draconian rationing measures and both inside and outside the borders of the city, horrible things still happen.
Stepping into this situation are the characters about who you, as a group, will be telling stories. The characters belong to an organization named the Special Situations Group (SSG). The SSG is made up of military, police and civilian personnel and have the unenviable task of hunting down monsters, those who created monsters, power crazed madmen, terrorists, traitors, infiltrators and all sorts of nests of enemies. Each person who takes on the role of an individual character is designated as a player.
However, the SSG, like London itself, is torn apart by factionalism, self-interest and bigotry. The military, the government, the police and dozens of others groups are all struggling for supremacy in the post-war world, fighting over the scraps, jealously backstabbing each other for the most important discoveries. So, each of the characters will belong to a faction and will have their own hidden agendas to pursue.
Hot War is available from Indy Press Revolution. Click here to order.
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